UNSW Quest / wireframe storyboard

v0.1 · 8 stages · 3 variations each · mid-fi
A scroll through one team's hunt — from first clue to results card.Each column is one moment in the journey. Three iPhone-shaped sketches per moment explore distinct takes on the same screen. Pan right to follow the flow. Tap any frame to open it on its own page.
STAGE 01

Clue Card

Hero screen
The screen players live in. Three takes on how to present the riddle, hints, and the way out.
STAGE 02

Map · geofence

Secondary
How players see “how close is close enough.” Glanceable, dismissible — not a navigator.
STAGE 03

Hint flow

Cost: +60s
Two hints per clue, both unlocked. Confirm cost, reveal, no third out.
STAGE 04

QR scan

2–3 clues / hunt
Physical printed code at a bench or plaque. Camera-led, with a way back to the clue.
STAGE 05

Unlock · tier

Haptic + sound
The dopamine hit. Three intensities for the clue-unlock + tier-transition moment.
STAGE 06

Photo challenge

Non-blocking
Tied to GPS unlocks. Skippable. Three ways to surface “do this, but only if you want.”
STAGE 07

Live leaderboard

Real-time
“How are we doing?” Three positions on the spectrum from always-on to deliberately checked.
STAGE 08

Finale · results

Share moment
The post-confetti screen. Where pride is staged for sharing.